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Seventh version uploaded
September 15, 2020
by
Flora Kardis
Uploaded the seventh version of my checkers. Added: * AI difficulty slider. Overall, it turned out pretty nice, I think. There are still improvements to be made (see below), but I'm happy with how it...
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Mobile version update
September 14, 2020
by
Flora Kardis
I got the touch controls to work. However, mobile version was way too slow, the animation lagged, the textures had a habit of not loading, and running it caused my browser to crash. I decided that it'...
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Sixth version uploaded
September 14, 2020
by
Flora Kardis
Uploaded the sixth version of my checkers. Added: * Decent AI. * Wrong move animation (highlighting mandatory capture). Plans for the future: * Fix drag'n'drop. * Add touchscreen support. * Fix ugly s...
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Fifth version uploaded
September 02, 2020
by
Flora Kardis
Uploaded the fifth version of my checkers. Added: * Option to undo/redo moves. Plans for the future: * Wrong move animation (highlight mandatory capture). * Fix drag'n'drop. * Add touchscreen support...
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Fourth version uploaded
September 01, 2020
by
Flora Kardis
Uploaded the fourth version of my checkers. Added: * Undo/Redo buttons (not functional yet), that double as a current player indicator. * The most basic AI (does first possible move). Plans for the fu...
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Third version uploaded
July 26, 2020
by
Flora Kardis
Uploaded the third version of my checkers. Added: * Start/end game animation. * Restart possibility. * Promotion animation. Plans for the future: * Wrong move animation (highlight mandatory capture)...
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Second version uploaded
July 21, 2020
by
Flora Kardis
Uploaded the second version of my checkers. Added: * Fluid movement of the stones. * Stone capture animation. * Endgame screen. Plans for the future: * Fix drag'n'drop (it works better now, but someti...
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First version uploaded
July 21, 2020
by
Flora Kardis
Uploaded the first version of my checkers. It's playable, and the game enforces the rules. Known problems: * Sometimes the selected square does not register, causing the stone to stay at the starting...
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